I decided to include some 3D elements into our game... this was a bit selfish on my part. If I am to criticise our degree at all, it is simply that we do not spend enough time in one area or on any particular software.
We have only studied 3D once and I am nervous that the next time we have to use it (possibly in our final year) I will have forgotten how to use the software and as often happens, will have to start from scratch.
So here I got back into Google Sketchup (now Trimble) to create a 3D model of a digital SLR camera.
The idea was that this would sit within the tutorial part of the game. Players could rotate around this and learn about the functions of the camera.
In the end I simply didn't have the time to stitch the parts together for the user navigation functions. Instead I did a walk around film. I didn't have time to lay a voice over either.
Fortunately I was able to critique the work effectivley and describe how the product would have been developed if the unexpected arrival hadn't taken place.
Here is the video:
Development Report: 67 = 2:1
Evaluation Report: 70 = First
I am ecstatic with these marks as I was convinced that I would fail, there had been many a tear shed over this... not in vain.