I have got the piece to animate as close as possible to the idea I had... I am still learning so much of this assignment was learning about what I could do in After Effects, rather than how to do what I wanted it to do.
As ever we have limited time so this is far from complete, I just got it to the stage where I was happy to hand in i.e. I felt it met the criteria required and was produced at my highest ability.
I decided to include some 3D elements into our game... this was a bit selfish on my part. If I am to criticise our degree at all, it is simply that we do not spend enough time in one area or on any particular software.
We have only studied 3D once and I am nervous that the next time we have to use it (possibly in our final year) I will have forgotten how to use the software and as often happens, will have to start from scratch.
It isn't as if we have time to practice in our 'free time'. In that we are part time students, many of us are working full time and have a family to take care of. So our 'free time' is used working on our current assignments.
So here I got back into Google Sketchup (now Trimble) to create a 3D model of a digital SLR camera.
The idea was that this would sit within the tutorial part of the game. Players could rotate around this and learn about the functions of the camera.
In the end I simply didn't have the time to stitch the parts together for the user navigation functions. Instead I did a walk around film. I didn't have time to lay a voice over either.
Reading this blog you may think I was a lazy student, 'not having time'. In fact this was the assignment that I was working on when I gave birth prematurely slap bang in the middle of it!
For those of you who may need enlightening, this required hospital stays and then of course the 'newborn' phase is prolonged, so rather than perhaps 3 months of life draining days and nights, we had 6. So less than empathetic people may suggest that I had all the time in the world to complete this assignment.... well they can get knotted.
Fortunately I was able to critique the work effectivley and describe how the product would have been developed if the unexpected arrival hadn't taken place.
Here is the video:
Final Marks:
Development Report: 67 = 2:1
Evaluation Report: 70 = First
I am ecstatic with these marks as I was convinced that I would fail, there had been many a tear shed over this... not in vain.
Have been neglecting my blogs of late, for which I am sorry and which I really miss!
Got to blame the 3rd year of my degree I'm afraid (technically year 2/3 as we are part time but is our 3rd calendar year). The assignments have stepped up like ten gears! Becky and I are working on a game and in that there is so much work involved I have set up a separate blog so as to not swamp this one.
Final versions will of course be posted here also, but all work in progress is being documented on www.blackandpinkproductions.blogspot.com (for those that may be interested)
The overall grades that counted to final mark (pitch of 72 was not included) Project implementation - 68, Project evaluation - 70. Not my best marks and not my most rewarding/enjoyable of experiences.
Again.. you editors, producers and directors can feel safe, I am not the new wonderwoman eager to threaten your roles!
Here is our introduction to Video Post Production assignment. It was the first and only time that we were introduced to Premiere Pro. I have used it since but only to cut sound (my trial of Soundbooth ran out).
We were given 20 mins of footage to cut a 30 sec trailer.
I actually did a 30 sec version of the film, there was no 'tease' and told the full story, so I lost marks for that.
This to date was and hopefully will be, my lowest mark.